You’re 3-0 down on T side. Your team has $2,400 each. Two teammates force buy AK + no armor. One buys Deagle only. One saves. One disconnects (classic). Next round? You lose 3v5 because half the team has no armor and inconsistent guns. Now you’re 4-0 down AND broke. This is how 90% of CS 1.6 matches are lost – not by poor aim, but by terrible economy management. After 15 years of CS 1.6, I’ve learned that understanding economy wins more rounds than perfect aim ever will. A team that buys together and saves together will demolish a mechanically superior team that force buys randomly. Today I’m teaching you everything about CS 1.6 economy – when to buy, when to save, how to coordinate with your team, and why that one guy who always force buys Deagle is ruining your chances.
Table of Contents:
CS 1.6 Economy Fundamentals
Why Economy Matters More Than Aim
๐ก The Hard Truth
Scenario A: Your team has full buy (M4/AK, armor, nades). Enemy has pistols only.
Result: You win 90% of the time, even if they’re mechanically better.
Scenario B: Your team has mixed buy (2 rifles, 3 pistols). Enemy has full buy.
Result: You lose 80% of the time, even if you’re mechanically better.
The lesson: Equipment > Skill in most situations. A coordinated economy gives you rounds where you have overwhelming equipment advantage.
๐ฏ The Three Rules of CS 1.6 Economy
- Buy together, save together – Never have mixed buys (some rifles, some pistols)
- Eco rounds are investments – Losing a save round on purpose = winning 2-3 future rounds
- Economy is predictable – You can predict enemy money and plan accordingly
Personal realization (2009): I spent years thinking I was bad at aiming. Truth? My team’s economy was chaotic. We’d force buy randomly, never coordinate, always broke. Started managing economy properly – win rate jumped from 45% to 65% without improving my aim at all.
How The Money System Works
Understanding Money Flow
๐ต Starting Money
Pistol round (Round 1):
- Everyone starts with $800
- No one has enough for rifles + armor
- This round sets the economy for rounds 2-4
Why pistol round matters: Winning pistol = guaranteed 2-3 round advantage. Losing pistol = forced eco round 2.
Money Rewards
๐ How You Earn Money
Round Win Bonuses:
- Bomb planted (T): $800 per player (even if you lose)
- Bomb defused (CT): $250 to defuser only
- Round win: Varies by consecutive wins
Win Streak Bonuses:
- 1st consecutive win: $3,250
- 2nd consecutive win: $3,500
- 3rd+ consecutive wins: $3,500
Loss Streak Bonuses (IMPORTANT):
- 1st loss: $1,400
- 2nd consecutive loss: $1,900
- 3rd consecutive loss: $2,400
- 4th consecutive loss: $2,900
- 5th+ consecutive losses: $3,400
Critical insight: Losing 5 rounds in a row gives you $3,400 – enough for full buy. This is why “eco rounds” work – you’re building up to this bonus.
Kill Rewards
๐ Money Per Kill
- Rifle kills: $300
- SMG kills: $600 (MP5, P90, etc.)
- Shotgun kills: $600
- Pistol kills: $300
- Knife kills: $1,500 (lol)
- Grenade kills: $300
- Bomb plant (T): $800 (to planter)
Pro tip: On eco rounds, if you pick up an SMG, getting kills is worth double ($600 vs $300). This is why MP5 is popular on anti-eco rounds.
Maximum Money
๐ฐ The Money Cap
Maximum money per player: $16,000
What this means: If you have $14,000 and win a round for $3,500, you only get $16,000 total (not $17,500). The extra is wasted.
Strategic implication: If you’re at max money, drop guns for teammates who need them. Your money gain is capped anyway.
Full Buy vs Eco Rounds
Understanding Round Types
๐ Full Buy Round
Definition: Everyone has enough money for rifles + armor + nades
CT Full Buy (~$4,500-6,000):
- M4A1 ($3,100)
- Kevlar + Helmet ($1,000)
- Defuse kit ($200)
- Flashbang ($200)
- HE Grenade ($300)
- Smoke ($300)
- Total: $5,100 minimum
T Full Buy (~$4,200-5,500):
- AK-47 ($2,500)
- Kevlar + Helmet ($1,000)
- Flashbang x2 ($400)
- HE Grenade ($300)
- Total: $4,200 minimum
Rule: If 4+ players can afford full buy, the team should full buy. If 2+ players can’t afford it, team should eco.
๐ธ Eco Round (Save Round)
Definition: Team intentionally doesn’t buy (or buys minimal gear) to save money for next round’s full buy
What to buy on eco:
- Nothing: Save all money (best option)
- Pistol only: Deagle ($650) or USP/Glock (free)
- Helmet only: If you have $650-1000 extra
Why eco: You sacrifice 1 round to guarantee you can full buy next round (or round after). This gives you equipment advantage later.
Eco goals:
- Don’t spend money
- Try to get bomb plant (T side – $800 bonus)
- Maybe steal a gun from enemy
- Survive (keep your money for next round)
โก Force Buy Round
Definition: Team buys the best they can afford, even without full money
Example force buy (~$2,000-3,500):
- Galil/Famas ($2,000/$2,250)
- Kevlar only ($650)
- Maybe 1 flash ($200)
When to force buy:
- Opponent is also low on money (both teams broke)
- Critical round (match point)
- You lost pistol + Round 2, now it’s Round 3 (force buy to break opponent’s economy)
When NOT to force buy:
- After losing Round 1-2 (eco Round 2-3 instead)
- When opponent has full buy (you’ll lose AND be broke)
- When your team disagrees (never force buy alone)
CT Side Economy Strategy
Defender’s Economic Approach
๐ก๏ธ CT Economy Challenges
CT economic disadvantages:
- M4A1 costs $600 more than AK-47
- Defuse kit required ($200 extra)
- Generally spend more per round
- No guaranteed bonus (unlike T bomb plant)
CT advantages:
- Can pick up dropped AKs (free upgrade)
- Defending is easier than attacking
- Win pistol = usually win rounds 1-3
CT Round-by-Round Economy
Round 1 (Pistol) – $800 start
Standard buy:
- USP (free) + Kevlar ($650)
- Or: Deagle ($650) + no armor
- Or: USP + Defuse kit ($200) + Flashbang ($200)
Goal: Win pistol to secure rounds 2-3
Round 2 – After winning Round 1
Money: ~$4,050 ($800 start + $3,250 win)
Buy options:
- Anti-eco setup: MP5 ($1,500) + Kevlar ($650) + Kit ($200)
- Why MP5: $600 per kill (vs $300 for rifles)
- T’s will pistol rush – SMG shreds them
Save M4 for Round 3 when T’s can full buy
Round 2 – After losing Round 1
Money: ~$2,200 ($800 start + $1,400 loss)
Decision:
- Eco (recommended): Save money, buy nothing
- Goal: Have $5,000+ for Round 3 full buy
- Don’t force buy – you’ll lose AND be broke for Round 3
Round 3 – Standard full buy
Money: $5,000-8,000 (depending on Round 1-2)
Full buy:
- M4A1 + Kevlar/Helmet + Kit + Nades
- This is the “real” first round of the half
- Both teams usually full buy here
CT Mid-Round Decisions
๐ญ CT Economy Scenarios
Scenario: You have $3,800, rest of team has $5,000+
Solution: Ask for drop. Someone with $8,000+ can drop you M4 ($3,100) and you buy armor + kit ($850).
Scenario: 3 players have $5,000+, 2 players have $2,000
Solution: Eco. Don’t force 3 to buy if 2 can’t. You’ll have mixed buy and lose anyway.
Scenario: You killed 3 T’s and saved $6,000 worth of gear
Solution: Pick up AK’s from dead T’s. Save your M4 for teammates who died.
T Side Economy Strategy
Attacker’s Economic Approach
๐ฃ T Economy Advantages
T side is economically easier:
- AK-47 costs only $2,500 (vs M4’s $3,100)
- Bomb plant = $800 per player (HUGE)
- One-shot headshot through helmet (AK > M4)
- Can steal CT’s M4s and kits
T challenges:
- Must attack (harder than defending)
- Need utility to execute (smokes, flashes)
- CTs can save easier (just hide)
The Bomb Plant Economics
๐ฐ Why Bomb Plant Changes Everything
Scenario: Round 2 eco after losing pistol
Without bomb plant: $800 + $1,400 = $2,200 (can’t full buy Round 3)
With bomb plant: $800 + $1,400 + $800 = $3,000 (can buy AK + Kevlar Round 3)
This is MASSIVE. Getting bomb plant on eco round = you can semi-buy next round instead of full eco.
Eco round priority:
- Plant bomb (most important)
- Get kills if possible
- Survive (save money)
My strategy: On T eco rounds, I rush a site with team, plant bomb immediately, then play for exits. We get $800 each even if we lose. Next round we can force buy.
T Round-by-Round Economy
Round 1 (Pistol) – $800 start
Standard buy:
- Glock (free) + Kevlar ($650)
- Or: Deagle ($650) + no armor
- Or: Glock + Flashbang x2 ($400)
Strategy: Rush a site as 5, plant bomb. Glock is powerful in groups.
Round 2 – After winning Round 1
Money: ~$4,050 ($800 + $3,250 win)
Buy: AK-47 ($2,500) + Kevlar ($650) = $3,150
Remaining: $900 for nades
CT’s will eco – you have massive advantage
Round 2 – After losing Round 1
Money: ~$2,200 ($800 + $1,400 loss)
Strategy: Rush plant eco
- Buy nothing (or Deagle + helmet)
- Rush B tunnels as 5
- Plant bomb ($800 bonus)
- Next round: $3,000 each = semi-buy
Round 3 – The Critical Round
If you won Round 1-2:
- Full buy again
- You have 3-0 lead
- CT’s economy destroyed
If you lost Round 1, eco’d Round 2 with plant:
- Money: ~$3,000
- Force buy: AK + Kevlar (no helmet)
- This breaks CT economy if you win
If you lost Round 1, eco’d Round 2 without plant:
- Money: ~$2,200
- Eco again (frustrating but necessary)
- Round 4 you’ll have $5,600+ for full buy
Force Buy Strategy: When & Why
The Controversial Decision
โ ๏ธ What Is Force Buying?
Definition: Buying when you don’t have enough for full buy, but buying more than eco (pistol only).
Example: You have $2,800. You buy Galil ($2,000) + Kevlar ($650) = $2,650. No helmet, no nades, but you have a rifle.
Risk: If you lose, you’re broke. Can’t buy next round either.
Reward: If you win, you break opponent’s economy and momentum.
When To Force Buy
โ Good Force Buy Situations
1. Round 3 after losing pistol + eco (with plant)
You have ~$3,000. CT has full buy. But if you eco again, you’re 0-3. Force buy AK + Kevlar, rush a site. If you win, you break their streak.
2. Both teams are low on money
If you know CT can only afford pistol/SMG, your Galil + armor is enough advantage.
3. Critical rounds (11-4, you’re losing badly)
You need to win NOW. Eco’ing means you’re 12-4 or worse. Force buy and gamble.
4. Match point (someone is at 14 rounds)
Next round might be last round. Force buy everything you can.
โ Bad Force Buy Situations
1. After losing Round 1
Don’t force buy Round 2. You’ll lose to CT’s SMG buy AND be broke for Round 3.
2. When opponent has full buy and you don’t
Your $2,500 Galil + Kevlar loses to their $5,000 M4 + Helmet + Nades. Just eco.
3. When your team disagrees
3 players eco, 2 players force buy = you have mixed buy. Everyone loses.
4. Early in the half (Rounds 4-6) when you’re slightly ahead
You’re 3-2 up. Don’t risk your lead. Eco properly, full buy next round.
Common Economy Mistakes (I Made Them All)
Don’t Be That Guy
Mistake #1: The Solo Force Buyer
The guy: Team eco’s. He buys Deagle + helmet alone. “I can make plays!”
Reality: Dies first. Team still eco’d. He’s now broke AND team lost 4v5.
Lesson: Buy with team. ALWAYS. No exceptions.
My confession: I was this guy in 2006. Took me a year to realize I was throwing rounds.
Mistake #2: Not Saving on Lost Rounds
Scenario: It’s 1v4, bomb isn’t planted, 20 seconds left. You have $6,000 of equipment.
Bad decision: Try to clutch. Die. Lose all gear.
Good decision: Save. Hide. Keep your gear for next round.
Why it matters: Saving $6,000 = you can full buy next round even if team can’t. Then drop guns for teammates.
Mistake #3: Buying AWP When Team Is Broke
The guy: Has $7,000. Team has $3,000 each. Buys AWP ($4,750) + no armor.
Problem: Team can’t afford rifles. AWP dies first round. Team loses economy.
Better: Buy M4 + full nades. Drop AK to teammates. Be a team player.
Mistake #4: Ignoring Loss Bonus
Scenario: You lose Round 1, 2, 3, 4. You’re 0-4.
Bad reaction: “We’re losing, let’s force buy every round!”
Reality: After 5 losses, you get $3,400 each. That’s FULL BUY money.
Strategy: Eco Rounds 2-4. Round 5 you have $8,000+ for full buy.
Result: You go from 0-4 to 3-4 because you had equipment advantage Rounds 5-7.
Mistake #5: Buying Every Round With Max Money
The guy: Has $16,000. Buys full nades + kit every round because “I can afford it.”
Problem: Team has $3,000. Can’t afford rifles.
Better: Buy M4, drop to broke teammate. You still have $12,850. Use it to help team.
Mistake #6: Not Planting Bomb on Eco
Scenario: T eco round. Your team gets A site, 2 alive. 10 seconds left.
Mistake: Hunt for last 2 CTs. Time runs out. No bomb plant.
Better: PLANT IMMEDIATELY. Even if you lose, you get $800 each.
Impact: $800 ร 5 players = $4,000 total. That’s huge for next round.
Team Economy Coordination
Playing As A Unit
๐ฃ๏ธ Communication Is Key
Every buy round, ask:
- “How much money everyone?”
- Check scoreboard (Tab) to see team money
- Decide as team: “Buy or eco?”
- If buying: “Who needs drop?”
Example communication:
- Player 1: “$5,200”
- Player 2: “$6,800”
- Player 3: “$2,800”
- Player 4: “$4,900”
- Player 5: “$7,000”
Decision: “Player 3 eco? No. Player 2 and 5 drop rifles. We all full buy.”
Player 2 drops AK ($2,500). Player 5 drops M4 ($3,100). Player 3 picks up, buys armor + nades with his $2,800. Team has 5 rifles + full armor + nades.
The Drop System
๐ How To Drop Effectively
When to drop:
- You have $8,000+
- Teammate has < $3,000
- Team is buying
How to drop:
- Buy the gun (AK, M4, AWP)
- Press G (drop)
- Teammate picks up
- You buy yourself a weapon
Priority order:
- Best player gets best gun (if someone’s fragging, give them AWP)
- Poorest players get drops first
- Everyone should have rifle minimum
Reading Opponent Economy
๐ฎ Predicting Enemy Buys
You can calculate enemy money:
Example: They lose Round 1 (pistol)
- Round 2: They have ~$2,200 ($800 start + $1,400 loss)
- They will eco (or light buy)
- Your strategy: Buy SMGs, farm them for money
Example: They win Round 1, 2, 3
- Round 4: They have $10,000+ easily
- Full buy guaranteed
- Your strategy: You better full buy too
Example: They lose 4 rounds in a row
- Round 5: They get $3,400 loss bonus
- They will full buy Round 5
- Your strategy: Don’t underestimate. They’ll have gear now.
My Economy Evolution
15 Years of Economic Mistakes
2005-2007: The Chaos Years
I bought Deagle every round. Didn’t matter if team eco’d or bought. “Deagle is OP!” I’d say while going 8-20. Didn’t understand economy existed.
2008: The Awakening
Watched a pro match (SK vs fnatic). They eco’d Round 2-3 after losing pistol. Then destroyed with full buys Round 4-6. Mind blown. “You can CHOOSE not to buy?”
2009-2010: Learning Coordination
Started asking “buy or eco?” every round. Team actually coordinated. Win rate jumped from 45% to 60%. Didn’t improve my aim – just managed economy better.
2011-2015: Advanced Understanding
Learned to predict enemy economy. “They lost 3 rounds, next round they force buy.” Call it, prepare, win. Economy became chess, not random.
2016-Present: Teaching Others
Biggest lesson: Economy wins more games than aim. A coordinated team with worse mechanics beats a chaotic team with better aim, every time.
Related Guides
๐ฏ Gameplay Guides
๐ฅ Setup & Resources
Final Truth: Economy management is the most underrated skill in CS 1.6. You can have perfect aim and still lose every match if you force buy randomly, don’t coordinate with your team, and ignore loss bonuses. The three rules are simple: buy together/save together, treat eco rounds as investments for future rounds, and always communicate money before buying. I spent years thinking I was bad at aiming, but my real problem was buying a Deagle every round while my team eco’d. Once I learned proper economy management, my win rate jumped 20% without improving my mechanics at all. Master economy, and you’ll dominate players with better aim but worse decision-making. See you at 16-0.